#include "../test_static.isph" // rule: skip on cpu=tgllp // rule: skip on cpu=dg2 task void f_v(uniform float RET[]) { #define width 3 //CO const uniform int width = 4; uniform int64 a[width*programCount], r[width*programCount]; for (uniform int i = 0; i < width*programCount; ++i) a[i] = -1; int64 x = width * programIndex; int64 y = 1 + width * programIndex; int64 z = 2 + width * programIndex; soa_to_aos3(x, y, z, a); uniform int errs = 0; for (uniform int i = 0; i < width * programCount; ++i) if (a[i] != i) ++errs; RET[programIndex] = errs; } task void result(uniform float RET[]) { RET[programIndex] = 0; }