// RUN: %{ispc} --target=host %s > %t 2>&1 struct FVector8 { float<8> V; }; unmasked void Add8( uniform FVector8 &VResult, const uniform FVector8& A, const uniform FVector8& B) { varying float S0, S1, Result; *((uniform FVector8 *uniform)&S0) = *((uniform FVector8 *uniform)&A); *((uniform FVector8 *uniform)&S1) = *((uniform FVector8 *uniform)&B); Result = S0 + S1; *((uniform FVector8 *uniform)&VResult) = *((uniform FVector8 *uniform)&Result); }