#include "../test_static.isph" // rule: skip on cpu=tgllp // rule: skip on cpu=dg2 uniform bool ok(uniform double x, uniform double ref) { return (abs(x - ref) < 1d-5) || abs((x-ref)/ref) < 1d-4; } task void f_du(uniform float RET[], uniform double aFOO[], uniform double b) { for (uniform int i = 0; i != programCount; ++i) { uniform double arg = aFOO[i] + b; uniform double ref = sin((float)arg); uniform double res = sin(arg); uniform double delta = abs((res - ref) / ref); // native single precision sin on Xe is pretty imprecise RET[i] = ok(res, ref) ? 0. : 1.; } } task void result(uniform float RET[]) { RET[programIndex] = 0.0; }