#include "../test_static.isph" float foo(float x) { return x + x; } task void f_f(uniform float RET[], uniform float aFOO[]) { float a = aFOO[programIndex]; float b; b = foo(a); RET[programIndex] = b; } task void result(uniform float RET[]) { RET[programIndex] = 2 + 2*programIndex; }