#include "../test_static.isph" // rule: skip on arch=xe32 // rule: skip on arch=xe64 struct Point { float x, y, z; }; struct Foo { float<3> vec; int8 z; }; task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; soa<8> Foo * uniform pts = uniform new soa<8> Foo[10]; foreach (i = 0 ... 80) { pts[i].vec.x = b*i; pts[i].vec.y = -b*i; pts[i].vec.z = 2*b*i; pts[i].z = i; } pts[2].vec.x *= -1; assert(programCount < 80); float<3> vl = pts[programIndex].vec; RET[programIndex] = vl.x; } task void result(uniform float RET[]) { RET[programIndex] = 5 * programIndex; if (programIndex == 2) RET[programIndex] *= -1; }