#include "../test_static.isph" typedef bool<4> bool4; // a[] = { 1, 2, 3, ... }; task void f_f(uniform float RET[], uniform float a[]) { RET[programIndex] = 0; int int_var = ((int)a[programIndex]) % 4; bool var1 = int_var == 0; bool var2 = int_var == 1; bool var3 = int_var == 2; bool var4 = int_var == 3; bool4 bool4_vec1 = {var1, var2, var2, var4}; bool4 bool4_vec2 = {var1, var3, var2, var4}; // Extract from vector and check. bool var = bool4_vec1.z; if (var != var2) RET[programIndex] = -1; // Insert value in vector and check. bool4_vec1.z = var3; if (bool4_vec1[2] != var3) RET[programIndex] = -1; // Logical OR bool4 bool4_vec = bool4_vec1 || bool4_vec2; // Check result of Logical OR when both operands are short vectors. if ((bool4_vec.x != (var1 || var1)) || (bool4_vec.y != (var2 || var3)) || (bool4_vec.z != (var3 || var2)) || (bool4_vec.w != (var4 || var4))) RET[programIndex] = -1; bool4_vec = var2 || bool4_vec1; // Check result of Logical OR when only one operand is a short vector. if ((bool4_vec.x != (var2 || var1)) || (bool4_vec.y != (var2 || var2)) || (bool4_vec.z != (var2 || var3)) || (bool4_vec.w != (var2 || var4))) RET[programIndex] = -1; // Logical AND bool4_vec = bool4_vec1 && bool4_vec2; // Check result of Logical AND when both operands are short vectors. if ((bool4_vec.x != (var1 && var1)) || (bool4_vec.y != (var2 && var3)) || (bool4_vec.z != (var3 && var2)) || (bool4_vec.w != (var4 && var4))) RET[programIndex] = -1; bool4_vec = var2 && bool4_vec1; // Check result of Logical AND when only one operand is a short vector. if ((bool4_vec.x != (var2 && var1)) || (bool4_vec.y != (var2 && var2)) || (bool4_vec.z != (var2 && var3)) || (bool4_vec.w != (var2 && var4))) RET[programIndex] = -1; // Bitwise OR bool4_vec = bool4_vec1 | bool4_vec2; // Check result of Bitwise OR when both operands are short vectors. if ((bool4_vec.x != (var1 | var1)) || (bool4_vec.y != (var2 | var3)) || (bool4_vec.z != (var3 | var2)) || (bool4_vec.w != (var4 | var4))) RET[programIndex] = -1; bool4_vec = var2 | bool4_vec1; // Check result of Bitwise OR when only one operand is a short vector. if ((bool4_vec.x != (var2 | var1)) || (bool4_vec.y != (var2 | var2)) || (bool4_vec.z != (var2 | var3)) || (bool4_vec.w != (var2 | var4))) RET[programIndex] = -1; // Bitwise AND bool4_vec = bool4_vec1 & bool4_vec2; // Check result of Bitwise AND when both operands are short vectors. if ((bool4_vec.x != (var1 & var1)) || (bool4_vec.y != (var2 & var3)) || (bool4_vec.z != (var3 & var2)) || (bool4_vec.w != (var4 & var4))) RET[programIndex] = -1; bool4_vec = var2 & bool4_vec1; // Check result of Bitwise AND when only one operand is a short vector. if ((bool4_vec.x != (var2 & var1)) || (bool4_vec.y != (var2 & var2)) || (bool4_vec.z != (var2 & var3)) || (bool4_vec.w != (var2 & var4))) RET[programIndex] = -1; // Comparison Operations bool4_vec = (bool4_vec1 == bool4_vec2); // Check result of == when both operands are short vectors. if ((bool4_vec.x != (var1 == var1)) || (bool4_vec.y != (var2 == var3)) || (bool4_vec.z != (var3 == var2)) || (bool4_vec.w != (var4 == var4))) RET[programIndex] = -1; bool4_vec = (bool4_vec1 != bool4_vec2); // Check result of != when both operands are short vectors. if ((bool4_vec.x != (var1 != var1)) || (bool4_vec.y != (var2 != var3)) || (bool4_vec.z != (var3 != var2)) || (bool4_vec.w != (var4 != var4))) RET[programIndex] = -1; } task void result(uniform float ret[]) { ret[programIndex] = 0; }