// rule: skip on arch=genx32 // rule: skip on arch=genx64 struct Point { float x, y, z; }; export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; varying Point * buf = new varying Point(0., b, a); #pragma ignore warning(perf) RET[programIndex] = buf->z; delete buf; } export void result(uniform float RET[]) { RET[programIndex] = 1+programIndex; }