## Copyright 2009-2021 Intel Corporation ## SPDX-License-Identifier: Apache-2.0 ispc2cpp: common triangle_geometry point_geometry dynamic_scene user_geometry viewer instanced_geometry intersection_filter pathtracer hair_geometry subdivision_geometry displacement_geometry lazy_geometry motion_blur_geometry interpolation_geometry curve_geometry grid_geometry quaternion_motion_blur common: FORCE @./ispc2cpp.sh common/tutorial/tutorial_device.isph common/tutorial/tutorial_device.h @./ispc2cpp.sh common/tutorial/tutorial_device.ispc common/tutorial/tutorial_device.cpp @./ispc2cpp.sh common/core/differential_geometry.isph common/core/differential_geometry.h # @./ispc2cpp.sh common/math/random_sampler.isph common/math/random_sampler.h # manual optimizations @./ispc2cpp.sh common/math/sampling.isph common/math/sampling.h @./ispc2cpp.sh common/tutorial/optics.isph common/tutorial/optics.h @./ispc2cpp.sh common/lights/light.isph common/lights/light.h @./ispc2cpp.sh common/lights/light.ispc common/lights/light.cpp @./ispc2cpp.sh common/lights/ambient_light.ispc common/lights/ambient_light.cpp @./ispc2cpp.sh common/lights/directional_light.ispc common/lights/directional_light.cpp @./ispc2cpp.sh common/lights/point_light.ispc common/lights/point_light.cpp @./ispc2cpp.sh common/lights/quad_light.ispc common/lights/quad_light.cpp @./ispc2cpp.sh common/lights/spot_light.ispc common/lights/spot_light.cpp @./ispc2cpp.sh common/texture/texture2d.isph common/texture/texture2d.h @./ispc2cpp.sh common/texture/texture2d.ispc common/texture/texture2d.cpp @./ispc2cpp.sh common/texture/texture_param.isph common/texture/texture_param.h triangle_geometry: FORCE @./ispc2cpp.sh triangle_geometry/triangle_geometry_device.isph triangle_geometry/triangle_geometry_device.h @./ispc2cpp.sh triangle_geometry/triangle_geometry_device.ispc triangle_geometry/triangle_geometry_device.cpp point_geometry: FORCE @./ispc2cpp.sh point_geometry/point_geometry_device.isph point_geometry/point_geometry_device.h @./ispc2cpp.sh point_geometry/point_geometry_device.ispc point_geometry/point_geometry_device.cpp dynamic_scene: FORCE @./ispc2cpp.sh dynamic_scene/dynamic_scene_device.isph dynamic_scene/dynamic_scene_device.h @./ispc2cpp.sh dynamic_scene/dynamic_scene_device.ispc dynamic_scene/dynamic_scene_device.cpp user_geometry: FORCE @./ispc2cpp.sh user_geometry/user_geometry_device.isph user_geometry/user_geometry_device.h @./ispc2cpp.sh user_geometry/user_geometry_device.ispc user_geometry/user_geometry_device.cpp viewer: FORCE @./ispc2cpp.sh viewer/viewer_device.isph viewer/viewer_device.h @./ispc2cpp.sh viewer/viewer_device.ispc viewer/viewer_device.cpp instanced_geometry: FORCE @./ispc2cpp.sh instanced_geometry/instanced_geometry_device.isph instanced_geometry/instanced_geometry_device.h @./ispc2cpp.sh instanced_geometry/instanced_geometry_device.ispc instanced_geometry/instanced_geometry_device.cpp multi_instanced_geometry: FORCE @./ispc2cpp.sh multi_instanced_geometry/multi_instanced_geometry_device.isph multi_instanced_geometry/multi_instanced_geometry_device.h @./ispc2cpp.sh multi_instanced_geometry/multi_instanced_geometry_device.ispc multi_instanced_geometry/multi_instanced_geometry_device.cpp intersection_filter: FORCE @./ispc2cpp.sh intersection_filter/intersection_filter_device.isph intersection_filter/intersection_filter_device.h @./ispc2cpp.sh intersection_filter/intersection_filter_device.ispc intersection_filter/intersection_filter_device.cpp pathtracer: FORCE @./ispc2cpp.sh pathtracer/pathtracer_device.isph pathtracer/pathtracer_device.h @./ispc2cpp.sh pathtracer/pathtracer_device.ispc pathtracer/pathtracer_device.cpp hair_geometry: FORCE @./ispc2cpp.sh hair_geometry/hair_geometry_device.isph hair_geometry/hair_geometry_device.h @./ispc2cpp.sh hair_geometry/hair_geometry_device.ispc hair_geometry/hair_geometry_device.cpp subdivision_geometry: FORCE @./ispc2cpp.sh subdivision_geometry/subdivision_geometry_device.ispc subdivision_geometry/subdivision_geometry_device.cpp displacement_geometry: FORCE @./ispc2cpp.sh displacement_geometry/displacement_geometry_device.ispc displacement_geometry/displacement_geometry_device.cpp lazy_geometry: FORCE @./ispc2cpp.sh lazy_geometry/lazy_geometry_device.ispc lazy_geometry/lazy_geometry_device.cpp motion_blur_geometry: FORCE @./ispc2cpp.sh motion_blur_geometry/motion_blur_geometry_device.isph motion_blur_geometry/motion_blur_geometry_device.h @./ispc2cpp.sh motion_blur_geometry/motion_blur_geometry_device.ispc motion_blur_geometry/motion_blur_geometry_device.cpp interpolation_geometry: FORCE @./ispc2cpp.sh interpolation/interpolation_device.isph interpolation/interpolation_device.h @./ispc2cpp.sh interpolation/interpolation_device.ispc interpolation/interpolation_device.cpp curve_geometry: FORCE @./ispc2cpp.sh curve_geometry/curve_geometry_device.isph curve_geometry/curve_geometry_device.h @./ispc2cpp.sh curve_geometry/curve_geometry_device.ispc curve_geometry/curve_geometry_device.cpp grid_geometry: FORCE @./ispc2cpp.sh grid_geometry/grid_geometry_device.isph grid_geometry/grid_geometry_device.h @./ispc2cpp.sh grid_geometry/grid_geometry_device.ispc grid_geometry/grid_geometry_device.cpp quaternion_motion_blur: FORCE @./ispc2cpp.sh quaternion_motion_blur/quaternion_motion_blur_device.isph quaternion_motion_blur/quaternion_motion_blur_device.h @./ispc2cpp.sh quaternion_motion_blur/quaternion_motion_blur_device.ispc quaternion_motion_blur/quaternion_motion_blur_device.cpp osp2emb: @./osp2emb.sh ../../ospray/ospray/math/math.ih common/math/math.isph # @./osp2emb.sh ../../ospray/ospray/math/vec.ih common/math/vec.isph # requires manual changes @./osp2emb.sh ../../ospray/ospray/math/sampling.ih common/math/sampling.isph @./osp2emb.sh ../../ospray/ospray/lights/Light.ih common/lights/light.isph @./osp2emb.sh ../../ospray/ospray/lights/Light.ispc common/lights/light.ispc @./osp2emb.sh ../../ospray/ospray/lights/AmbientLight.ispc common/lights/ambient_light.ispc @./osp2emb.sh ../../ospray/ospray/lights/DirectionalLight.ispc common/lights/directional_light.ispc @./osp2emb.sh ../../ospray/ospray/lights/PointLight.ispc common/lights/point_light.ispc @./osp2emb.sh ../../ospray/ospray/lights/QuadLight.ispc common/lights/quad_light.ispc @./osp2emb.sh ../../ospray/ospray/lights/SpotLight.ispc common/lights/spot_light.ispc @./osp2emb.sh ../../ospray/ospray/include/ospray/OSPTexture.h common/texture/texture.h @./osp2emb.sh ../../ospray/ospray/texture/Texture2D.ih common/texture/texture2d.isph @./osp2emb.sh ../../ospray/ospray/texture/Texture2D.ispc common/texture/texture2d.ispc @./osp2emb.sh ../../ospray/ospray/texture/TextureParam.ih common/texture/texture_param.isph @echo "export void dummy() {} // just to avoid linker warning under MacOSX" >> common/lights/light.ispc all: osp2emb ispc2cpp FORCE: