// Copyright Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnrealBuildTool; using EpicGames.Core; using Microsoft.Extensions.Logging; public class Interpose : ModuleRules { public Interpose(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; if (Target.Platform == UnrealTargetPlatform.IOS) { PublicAdditionalFrameworks.Add(new Framework("Interpose", ModuleDirectory, "", true)); } } }