// Copyright Epic Games, Inc. All Rights Reserved. using System; using System.IO; using UnrealBuildTool; public class HAPLib : ModuleRules { public HAPLib(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; if (Target.Platform == UnrealTargetPlatform.Win64) { string IncPath = Path.Combine(ModuleDirectory, "include"); PublicSystemIncludePaths.Add(IncPath); string LibPath = Path.Combine(ModuleDirectory, "lib/Win64"); PublicAdditionalLibraries.Add(Path.Combine(LibPath, "HAP.lib")); } else if (Target.Platform == UnrealTargetPlatform.Mac) { string IncPath = Path.Combine(ModuleDirectory, "include"); PublicSystemIncludePaths.Add(IncPath); string LibPath = Path.Combine(ModuleDirectory, "lib/Mac"); PublicAdditionalLibraries.Add(Path.Combine(LibPath, "libHAP.a")); } } }