// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class GoogleOboe : ModuleRules { public GoogleOboe(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core" } ); Type = ModuleType.CPlusPlus; PublicSystemIncludePaths.Add(Target.UEThirdPartySourceDirectory + "GoogleOboe/Public"); PublicDefinitions.Add("WITH_GOOGLEOBOE=1"); } }