// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System; using System.IO; public class FakeIt : ModuleRules { public FakeIt(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; string Version = "2.0.2"; string RootPath = Target.UEThirdPartySourceDirectory + "FakeIt/" + Version + "/"; // Includes PublicSystemIncludePaths.Add(RootPath + "config/standalone"); PublicSystemIncludePaths.Add(RootPath + "include"); // The including module will also need these enabled bUseRTTI = true; bEnableExceptions = true; PublicDefinitions.Add("WITH_FAKEIT=1"); } }