// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class Distorm : ModuleRules { public Distorm(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, "include")); if(Target.Platform == UnrealTargetPlatform.Win64) { PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib", "Win64", "Release", "distorm.lib")); } } }