// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; using UnrealBuildBase; public class Catch2Extras : ModuleRules { public Catch2Extras(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; // Just setup our include path for catch_amalgamated.hpp/cpp PublicSystemIncludePaths.Add(Path.Combine(Unreal.EngineDirectory.FullName, "Source", "ThirdParty", "Catch2", "v3.4.0", "extras")); } }