// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class CLI11 : ModuleRules { protected readonly string Version = "git-main"; public CLI11(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; string VersionPath = Path.Combine(ModuleDirectory, Version); PublicSystemIncludePaths.Add(Path.Combine(VersionPath, "include")); } }