// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class Blosc : ModuleRules { public Blosc(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; bool bDebug = (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT); string DeploymentDirectory = Path.Combine(ModuleDirectory, "Deploy", "c-blosc-1.21.0"); PublicSystemIncludePaths.Add(Path.Combine(DeploymentDirectory, "include")); string LibPostfix = bDebug ? "_d" : ""; if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows)) { string LibDirectory = Path.Combine( DeploymentDirectory, "VS" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName(), Target.Architecture.WindowsLibDir, "lib"); PublicAdditionalLibraries.Add(Path.Combine(LibDirectory, "libblosc" + LibPostfix + ".lib")); } else if (Target.Platform == UnrealTargetPlatform.Mac) { string LibDirectory = Path.Combine( DeploymentDirectory, "Mac", "lib"); PublicAdditionalLibraries.Add(Path.Combine(LibDirectory, "libblosc" + LibPostfix + ".a")); } else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix)) { string LibDirectory = Path.Combine( DeploymentDirectory, "Unix", Target.Architecture.LinuxName, "lib"); PublicAdditionalLibraries.Add(Path.Combine(LibDirectory, "libblosc" + LibPostfix + ".a")); } } }