// Copyright Epic Games, Inc. All Rights Reserved. using System; using System.IO; using UnrealBuildTool; public class ProResLib : ModuleRules { public ProResLib(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; string IncPath = Path.Combine(ModuleDirectory, "include"); PublicSystemIncludePaths.Add(IncPath); if (Target.Platform == UnrealTargetPlatform.Win64) { string LibPath = Path.Combine(ModuleDirectory, "lib", "windows"); PublicAdditionalLibraries.Add(Path.Combine(LibPath, "ProRes64_VS2017.lib")); } } }