// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Sony Pictures Imageworks, nor // Industrial Light & Magic, nor the names of their contributors may be used // to endorse or promote products derived from this software without specific // prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // //-***************************************************************************** // Linker fix for msvc14 update 3: missing reference(s) to get_pointer() // boost::python bug report // https://github.com/boostorg/python/issues/116 // msvc14 update 3 #if ( defined(_MSC_VER) && (_MSC_VER > 1800) && (_MSC_FULL_VER > 190023918) ) #include #define DEFINE_GET_POINTER_MSVC14( X ) \ namespace boost \ { \ template <> \ X const volatile * get_pointer( X const volatile *c ) \ { \ return c; \ } \ } DEFINE_GET_POINTER_MSVC14( class AbcG::ISubDSchema ) DEFINE_GET_POINTER_MSVC14( class AbcG::OSubDSchema ) DEFINE_GET_POINTER_MSVC14( class AbcG::IXformSchema ) DEFINE_GET_POINTER_MSVC14( class AbcG::OXformSchema ) DEFINE_GET_POINTER_MSVC14( class AbcG::IPointsSchema ) DEFINE_GET_POINTER_MSVC14( class AbcG::OPointsSchema ) DEFINE_GET_POINTER_MSVC14( class AbcG::IPolyMeshSchema ) DEFINE_GET_POINTER_MSVC14( class AbcG::OPolyMeshSchema ) DEFINE_GET_POINTER_MSVC14( class AbcG::INuPatchSchema ) DEFINE_GET_POINTER_MSVC14( class AbcG::ONuPatchSchema ) DEFINE_GET_POINTER_MSVC14( class AbcG::IGeomBase ) DEFINE_GET_POINTER_MSVC14( class AbcG::ILightSchema ) DEFINE_GET_POINTER_MSVC14( class AbcG::OLightSchema ) DEFINE_GET_POINTER_MSVC14( class AbcG::IFaceSetSchema ) DEFINE_GET_POINTER_MSVC14( class AbcG::ICurvesSchema ) DEFINE_GET_POINTER_MSVC14( class AbcG::OCurvesSchema ) DEFINE_GET_POINTER_MSVC14( class AbcC::ICollectionsSchema ) DEFINE_GET_POINTER_MSVC14( class AbcC::OCollectionsSchema ) DEFINE_GET_POINTER_MSVC14( class AbcG::ICameraSchema ) DEFINE_GET_POINTER_MSVC14( class AbcG::OCameraSchema ) DEFINE_GET_POINTER_MSVC14( class AbcM::IMaterialSchema ) DEFINE_GET_POINTER_MSVC14( class AbcM::OMaterialSchema ) DEFINE_GET_POINTER_MSVC14( class AbcG::OFaceSetSchema ) DEFINE_GET_POINTER_MSVC14( class Abc::OSchemaObject ) #endif // msvc14 update 3