//-***************************************************************************** // // Copyright (c) 2012, // Sony Pictures Imageworks Inc. and // Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Sony Pictures Imageworks, nor // Industrial Light & Magic, nor the names of their contributors may be used // to endorse or promote products derived from this software without specific // prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // //-***************************************************************************** #include #include #include using namespace boost::python; //-***************************************************************************** void register_olight() { // OLight // register_OSchemaObject( "OLight" ); // OSchema // register_OSchema( "OSchema_Light" ); // Overloads // void ( AbcG::OLightSchema::*setTimeSamplingByIndex )( AbcU::uint32_t ) = &AbcG::OLightSchema::setTimeSampling; void ( AbcG::OLightSchema::*setTimeSamplingByTimeSamplingPtr ) ( AbcA::TimeSamplingPtr ) = &AbcG::OLightSchema::setTimeSampling; // OLightSchema // class_ > >( "OLightSchema", "The OLightSchema class is a light schema writer", init<>() ) .def( "getTimeSampling", &AbcG::OLightSchema::getTimeSampling ) .def( "getNumSamples", &AbcG::OLightSchema::getNumSamples ) .def( "setCameraSample", &AbcG::OLightSchema::setCameraSample, ( arg( "iSamp" ) ) ) .def( "setFromPrevious", &AbcG::OLightSchema::setFromPrevious ) .def( "setTimeSampling", setTimeSamplingByIndex, ( arg( "index" ) ), "Change the TimeSampling used by this property with the given " "index" ) .def( "setTimeSampling", setTimeSamplingByTimeSamplingPtr, ( arg( "TimeSampling" ) ), "Change the TimeSampling used by this property with the given " "TimeSampling" ) .def( "getUserProperties", &AbcG::OLightSchema::getUserProperties ) .def( "getArbGeomParams", &AbcG::OLightSchema::getArbGeomParams ) .def( "getChildBoundsProperty", &AbcG::OLightSchema::getChildBoundsProperty ) .def( "reset", &AbcG::OLightSchema::reset ) .def( "valid", &AbcG::OLightSchema::valid ) .def( ALEMBIC_PYTHON_BOOL_NAME, &AbcG::OLightSchema::valid ) ; }