// // Notice Regarding Standards. AMD does not provide a license or sublicense to // any Intellectual Property Rights relating to any standards, including but not // limited to any audio and/or video codec technologies such as MPEG-2, MPEG-4; // AVC/H.264; HEVC/H.265; AAC decode/FFMPEG; AAC encode/FFMPEG; VC-1; and MP3 // (collectively, the "Media Technologies"). For clarity, you will pay any // royalties due for such third party technologies, which may include the Media // Technologies that are owed as a result of AMD providing the Software to you. // // MIT license // // // Copyright (c) 2018 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // /** *************************************************************************************************** * @file ChromaKey.h * @brief AMFChromaKey interface declaration *************************************************************************************************** */ #ifndef __AMFChromaKey_h__ #define __AMFChromaKey_h__ #pragma once #include "public/include/components/Component.h" #define AMFChromaKey L"AMFChromaKey" // static properties #define AMF_CHROMAKEY_COLOR L"ChromaKeyColor" // amf_uint64 (default=0x992A1E), YUV Green key Color #define AMF_CHROMAKEY_COLOR_EX L"ChromaKeyColorEX" // amf_uint64 (default=0), YUV Green key Color, secondary #define AMF_CHROMAKEY_RANGE_MIN L"ChromaKeyRangeMin" // amf_uint64 (default=20) color tolerance low, 0~255 #define AMF_CHROMAKEY_RANGE_MAX L"ChromaKeyRangeMax" // amf_uint64 (default=22) color tolerance high, 0~255 #define AMF_CHROMAKEY_RANGE_EXT L"ChromaKeyRangeExt" // amf_uint64 (default=40) color tolerance extended, 0~255 #define AMF_CHROMAKEY_SPILL_MODE L"ChromaKeySpillMode" // amf_uint64 (default=0) spill suppression mode #define AMF_CHROMAKEY_RANGE_SPILL L"ChromaKeyRangeSpill" // amf_uint64 (default=5) spill suppression threshold #define AMF_CHROMAKEY_LUMA_LOW L"ChromaKeyLumaLow" // amf_uint64 (default=16) minimum luma value for processing #define AMF_CHROMAKEY_INPUT_COUNT L"InputCount" // amf_uint64 (default=2) number of inputs #define AMF_CHROMAKEY_COLOR_POS L"KeyColorPos" // amf_uint64 (default=0) key color position from the surface #define AMF_CHROMAKEY_OUT_FORMAT L"ChromaKeyOutFormat" // amf_uint64 (default=RGBA) output format #define AMF_CHROMAKEY_MEMORY_TYPE L"ChromaKeyMemoryType" // amf_uint64 (default=DX11) mmeory type #define AMF_CHROMAKEY_COLOR_ADJ L"ChromaKeyColorAdj" // amf_uint64 (default=0) endble color adjustment #define AMF_CHROMAKEY_COLOR_ADJ_THRE L"ChromaKeyColorAdjThre" // amf_uint64 (default=0) color adjustment threshold #define AMF_CHROMAKEY_COLOR_ADJ_THRE2 L"ChromaKeyColorAdjThre2" // amf_uint64 (default=0) color adjustment threshold #define AMF_CHROMAKEY_BYPASS L"ChromaKeyBypass" // amf_uint64 (default=0) disable chromakey #define AMF_CHROMAKEY_EDGE L"ChromaKeyEdge" // amf_uint64 (default=0) endble edge detection #define AMF_CHROMAKEY_BOKEH L"ChromaKeyBokeh" // amf_uint64 (default=0) endble background bokeh #define AMF_CHROMAKEY_BOKEH_RADIUS L"ChromaKeyBokehRadius" // amf_uint64 (default=7) background bokeh radius #define AMF_CHROMAKEY_DEBUG L"ChromaKeyDebug" // amf_uint64 (default=0) endble debug mode #define AMF_CHROMAKEY_POSX L"ChromaKeyPosX" // amf_uint64 (default=0) positionX #define AMF_CHROMAKEY_POSY L"ChromaKeyPosY" // amf_uint64 (default=0) positionY extern "C" { AMF_RESULT AMF_CDECL_CALL AMFCreateComponentChromaKey(amf::AMFContext* pContext, amf::AMFComponentEx** ppComponent); } #endif //#ifndef __AMFChromaKey_h__