// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class Amf : ModuleRules { public Amf(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; string AmfPath = Target.UEThirdPartySourceDirectory + "AMD/Amf/"; PublicSystemIncludePaths.Add(AmfPath); } }