// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AudioMixer.h" #include "Modules/ModuleManager.h" class FAudioMixerModuleXAudio2 : public IAudioDeviceModule { public: virtual void StartupModule() override; virtual bool IsAudioMixerModule() const override; virtual Audio::IAudioMixerPlatformInterface* CreateAudioMixerPlatformInterface() override; };