// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class VorbisAudioDecoder : ModuleRules { public VorbisAudioDecoder(ReadOnlyTargetRules Target) : base(Target) { ShortName = "VorbisAudioDecoder"; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine" } ); AddEngineThirdPartyPrivateStaticDependencies( Target, "UEOgg", "Vorbis", "VorbisFile" ); PublicDefinitions.Add("WITH_OGGVORBIS=1"); } }