// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "uLang/Common/Common.h" #include "uLang/CompilerPasses/CompilerTypes.h" // for SCommandLine namespace uLang { namespace CommandLine { VERSECOMPILER_API void Init(int ArgC, char* ArgV[]); VERSECOMPILER_API void Init(const SCommandLine& Rhs); VERSECOMPILER_API bool IsSet(); VERSECOMPILER_API const SCommandLine& Get(); } } // namespace uLang