// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "uLang/Common/Containers/SharedPointer.h" #include "uLang/Common/Text/Symbol.h" #include "uLang/Diagnostics/Diagnostics.h" #include "uLang/Semantics/Expression.h" #include "uLang/Syntax/VstNode.h" namespace uLang { TSRef DesugarVstToAst(const Verse::Vst::Project& VstProject, CSymbolTable& Symbols, CDiagnostics& Diagnostics); }