// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UniversalObjectLocator : ModuleRules { public UniversalObjectLocator(ReadOnlyTargetRules Target) : base(Target) { CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); } }