// Copyright Epic Games, Inc. All Rights Reserved. #include "UniversalObjectLocatorStringParams.h" #include "Containers/StringView.h" namespace UE::UniversalObjectLocator { FStringView FParseStringResult::Progress(FStringView CurrentString, int32 NumToProgress) { checkf(NumToProgress <= CurrentString.Len(), TEXT("Attempting to progress past the end of the current string!")); NumCharsParsed += NumToProgress; return CurrentString.RightChop(NumToProgress); } } // namespace UE::UniversalObjectLocator