// Copyright Epic Games, Inc. All Rights Reserved. #pragma once /* Boilerplate *****************************************************************************/ #include "Misc/MonolithicHeaderBoilerplate.h" MONOLITHIC_HEADER_BOILERPLATE() /* Public Dependencies *****************************************************************************/ #include "Core.h" #include "CoreUObject.h" #include "Engine.h" #include "InputCore.h" #include "SlateBasics.h" #include "SlateCore.h" #include "Widgets/Layout/Anchors.h" #include "Widgets/Layout/SConstraintCanvas.h" #include "Slate/SlateBrushAsset.h" /* Public Includes *****************************************************************************/ // Slate Types #include "Components/SlateWrapperTypes.h" // Binding #include "Binding/DynamicPropertyPath.h" #include "Binding/PropertyBinding.h" // Components #include "Blueprint/DragDropOperation.h" #include "Components/Visual.h" #include "Components/PanelSlot.h" #include "Blueprint/WidgetNavigation.h" #include "Slate/WidgetTransform.h" #include "Components/Widget.h" #include "Components/PanelWidget.h" #include "Components/ContentWidget.h" #include "Components/NamedSlot.h" #include "Components/NamedSlotInterface.h" #include "Components/CanvasPanelSlot.h" #include "Components/CanvasPanel.h" #include "Components/HorizontalBoxSlot.h" #include "Components/HorizontalBox.h" #include "Components/VerticalBoxSlot.h" #include "Components/VerticalBox.h" #include "Components/WrapBoxSlot.h" #include "Components/WrapBox.h" #include "Components/UniformGridSlot.h" #include "Components/UniformGridPanel.h" #include "Components/GridSlot.h" #include "Components/GridPanel.h" #include "Components/OverlaySlot.h" #include "Components/Overlay.h" #include "Components/ScrollBoxSlot.h" #include "Components/ScrollBox.h" #include "Components/WidgetSwitcherSlot.h" #include "Components/WidgetSwitcher.h" #include "Components/BackgroundBlurSlot.h" #include "Components/BackgroundBlur.h" #include "Components/BorderSlot.h" #include "Components/Border.h" #include "Components/ButtonSlot.h" #include "Components/Button.h" #include "Components/SizeBoxSlot.h" #include "Components/SizeBox.h" #include "Components/TextWidgetTypes.h" #include "Components/TextBlock.h" #include "Components/CheckBox.h" #include "Components/Image.h" #include "Components/SpinBox.h" #include "Components/EditableText.h" #include "Components/EditableTextBox.h" #include "Components/MultiLineEditableText.h" #include "Components/MultiLineEditableTextBox.h" #include "Components/Slider.h" #include "Components/ProgressBar.h" #include "Components/ComboBox.h" #include "Components/ComboBoxString.h" #include "Widgets/Layout/SScaleBox.h" #include "Components/ScaleBoxSlot.h" #include "Components/ScaleBox.h" #include "Components/ExpandableArea.h" #include "Components/Spacer.h" #include "Components/MenuAnchor.h" #include "Components/ScrollBar.h" #include "Components/Throbber.h" #include "Components/CircularThrobber.h" #include "Components/ListView.h" #include "Components/TileView.h" #include "Components/TreeView.h" #include "Components/Viewport.h" #include "Components/NativeWidgetHost.h" #include "Components/InputKeySelector.h" #include "Components/WindowTitleBarArea.h" #include "Components/WindowTitleBarAreaSlot.h" // Slate #include "Slate/SObjectWidget.h" // Blueprint #include "Blueprint/WidgetTree.h" #include "Blueprint/UserWidget.h" #include "Blueprint/WidgetBlueprintGeneratedClass.h" // Interfaces #include "IUMGModule.h" // Animation #include "Animation/MovieScene2DTransformSection.h" #include "Animation/MovieScene2DTransformTrack.h" #include "Animation/MovieSceneMarginSection.h" #include "Animation/MovieSceneMarginTrack.h" #include "Animation/UMGSequencePlayer.h" #include "Animation/WidgetAnimation.h" #include "Animation/WidgetAnimationBinding.h"