// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" #include "Layout/Margin.h" #include "Components/SlateWrapperTypes.h" #include "Components/PanelSlot.h" #include "Widgets/SBoxPanel.h" #include "VerticalBoxSlot.generated.h" /** The Slot for the UVerticalBox, contains the widget that is flowed vertically */ UCLASS(MinimalAPI) class UVerticalBoxSlot : public UPanelSlot { GENERATED_UCLASS_BODY() public: UE_DEPRECATED(5.1, "Direct access to Size is deprecated. Please use the getter or setter.") /** How much space this slot should occupy in the direction of the panel. */ UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetSize", Category="Layout|Vertical Box Slot", meta = (DisplayAfter = "Padding")) FSlateChildSize Size; UE_DEPRECATED(5.1, "Direct access to Padding is deprecated. Please use the getter or setter.") /** The padding area between the slot and the content it contains. */ UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetPadding", Category="Layout|Vertical Box Slot") FMargin Padding; UE_DEPRECATED(5.1, "Direct access to HorizontalAlignment is deprecated. Please use the getter or setter.") /** The alignment of the object horizontally. */ UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetHorizontalAlignment", Category="Layout|Vertical Box Slot") TEnumAsByte HorizontalAlignment; UE_DEPRECATED(5.1, "Direct access to VerticalAlignment is deprecated. Please use the getter or setter.") /** The alignment of the object vertically. */ UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetVerticalAlignment", Category="Layout|Vertical Box Slot") TEnumAsByte VerticalAlignment; private: /** A raw pointer to the slot to allow us to adjust the size, padding...etc at runtime. */ SVerticalBox::FSlot* Slot; public: UMG_API FMargin GetPadding() const; UFUNCTION(BlueprintCallable, Category="Layout|Vertical Box Slot") UMG_API void SetPadding(FMargin InPadding); UMG_API FSlateChildSize GetSize() const; UFUNCTION(BlueprintCallable, Category="Layout|Vertical Box Slot") UMG_API void SetSize(FSlateChildSize InSize); UMG_API EHorizontalAlignment GetHorizontalAlignment() const; UFUNCTION(BlueprintCallable, Category="Layout|Vertical Box Slot") UMG_API void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment); UMG_API EVerticalAlignment GetVerticalAlignment() const; UFUNCTION(BlueprintCallable, Category="Layout|Vertical Box Slot") UMG_API void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment); public: // UPanelSlot interface UMG_API virtual void SynchronizeProperties() override; // End of UPanelSlot interface UMG_API virtual void ReleaseSlateResources(bool bReleaseChildren) override; /** Builds the underlying FSlot for the Slate layout panel. */ UMG_API void BuildSlot(TSharedRef InVerticalBox); #if WITH_EDITOR UMG_API virtual bool NudgeByDesigner(const FVector2D& NudgeDirection, const TOptional& GridSnapSize) override; UMG_API virtual void SynchronizeFromTemplate(const UPanelSlot* const TemplateSlot) override; #endif //WITH_EDITOR };