// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreTypes.h" #include "UMGSequencePlayMode.generated.h" class UUserWidget; /** Describes playback modes for UMG sequences. */ UENUM(BlueprintType) namespace EUMGSequencePlayMode { enum Type : int { /** Animation plays and loops from the beginning to the end. */ Forward, /** Animation plays and loops from the end to the beginning. */ Reverse, /** Animation plays from the beginning to the end and then from the end to the beginning. */ PingPong, }; }