// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" #include "Binding/PropertyBinding.h" #include "VisibilityBinding.generated.h" enum class ESlateVisibility : uint8; UCLASS(MinimalAPI) class UVisibilityBinding : public UPropertyBinding { GENERATED_BODY() public: UMG_API UVisibilityBinding(); UMG_API virtual bool IsSupportedSource(FProperty* Property) const override; UMG_API virtual bool IsSupportedDestination(FProperty* Property) const override; UFUNCTION() UMG_API ESlateVisibility GetValue() const; };