// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" #include "GenericPlatform/ICursor.h" #include "Binding/PropertyBinding.h" #include "MouseCursorBinding.generated.h" UCLASS(MinimalAPI) class UMouseCursorBinding : public UPropertyBinding { GENERATED_BODY() public: UMG_API UMouseCursorBinding(); UMG_API virtual bool IsSupportedSource(FProperty* Property) const override; UMG_API virtual bool IsSupportedDestination(FProperty* Property) const override; UFUNCTION() UMG_API EMouseCursor::Type GetValue() const; };