// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" #include "Binding/PropertyBinding.h" #include "BoolBinding.generated.h" UCLASS(MinimalAPI) class UBoolBinding : public UPropertyBinding { GENERATED_BODY() public: UMG_API UBoolBinding(); UMG_API virtual bool IsSupportedSource(FProperty* Property) const override; UMG_API virtual bool IsSupportedDestination(FProperty* Property) const override; UFUNCTION() UMG_API bool GetValue() const; };