// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Tracks/MovieScenePropertyTrack.h" #include "MovieSceneMarginTrack.generated.h" /** * Handles manipulation of FMargins in a movie scene */ UCLASS( MinimalAPI ) class UMovieSceneMarginTrack : public UMovieScenePropertyTrack { GENERATED_BODY() public: UMovieSceneMarginTrack(const FObjectInitializer& Init); // UMovieSceneTrack interface virtual bool SupportsType(TSubclassOf SectionClass) const override; virtual UMovieSceneSection* CreateNewSection() override; };