// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Tracks/MovieScenePropertyTrack.h" #include "EntitySystem/IMovieSceneEntityProvider.h" #include "MovieScene2DTransformTrack.generated.h" struct FWidgetTransform; /** * Handles manipulation of 2D transforms in a movie scene */ UCLASS( MinimalAPI ) class UMovieScene2DTransformTrack : public UMovieScenePropertyTrack { GENERATED_BODY() public: UMovieScene2DTransformTrack(const FObjectInitializer& ObjectInitializer); //~ UMovieSceneTrack interface virtual bool SupportsType(TSubclassOf SectionClass) const override; virtual UMovieSceneSection* CreateNewSection() override; };