// Copyright Epic Games, Inc. All Rights Reserved. #include "Blueprint/DragDropOperation.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(DragDropOperation) ///////////////////////////////////////////////////// // UDragDropOperation UDragDropOperation::UDragDropOperation(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { Pivot = EDragPivot::CenterCenter; } /// @cond DOXYGEN_WARNINGS void UDragDropOperation::Drop_Implementation(const FPointerEvent& PointerEvent) { OnDrop.Broadcast(this); } void UDragDropOperation::DragCancelled_Implementation(const FPointerEvent& PointerEvent) { OnDragCancelled.Broadcast(this); } void UDragDropOperation::Dragged_Implementation(const FPointerEvent& PointerEvent) { OnDragged.Broadcast(this); } /// @endcond