// Copyright Epic Games, Inc. All Rights Reserved. #include "Animation/MovieSceneMarginTrack.h" #include "Animation/MovieSceneMarginSection.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneMarginTrack) UMovieSceneMarginTrack::UMovieSceneMarginTrack(const FObjectInitializer& Init) : Super(Init) { EvalOptions.bEvaluateNearestSection_DEPRECATED = EvalOptions.bCanEvaluateNearestSection = true; SupportedBlendTypes = FMovieSceneBlendTypeField::All(); } bool UMovieSceneMarginTrack::SupportsType(TSubclassOf SectionClass) const { return SectionClass == UMovieSceneMarginSection::StaticClass(); } UMovieSceneSection* UMovieSceneMarginTrack::CreateNewSection() { return NewObject(this, NAME_None, RF_Transactional); }