// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System; using System.IO; public class TraceLog : ModuleRules { public TraceLog(ReadOnlyTargetRules Target) : base(Target) { CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; bRequiresImplementModule = false; PublicIncludePathModuleNames.Add("Core"); if (Target.bBuildEditor) { bDisableAutoRTFMInstrumentation = true; } PrivateDefinitions.Add("SUPPRESS_PER_MODULE_INLINE_FILE"); // This module does not use core's standard operator new/delete overloads } }