// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "FrameNumberDisplayFormat.generated.h" UENUM() enum class EFrameNumberDisplayFormats : uint8 { /* Non-Drop Frame Timecode */ NonDropFrameTimecode UMETA(DisplayName="NDF Timecode"), /* Drop Frame Timecode */ DropFrameTimecode UMETA(DisplayName="DF Timecode"), Seconds, Frames, Custom UMETA(Hidden), MAX_Count UMETA(Hidden) };