// Copyright Epic Games, Inc. All Rights Reserved. #include "TimeSynchronizationSource.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(TimeSynchronizationSource) #if WITH_EDITOR #include "Widgets/SNullWidget.h" #include "Widgets/SWidget.h" #endif UTimeSynchronizationSource::UTimeSynchronizationSource(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) , bUseForSynchronization(true) { } #if WITH_EDITOR TSharedRef UTimeSynchronizationSource::GetVisualWidget() const { return SNullWidget::NullWidget; }; #endif