// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class StreamingPauseRendering : ModuleRules { public StreamingPauseRendering(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Engine", "MoviePlayer", "Slate", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "InputCore", "RenderCore", "CoreUObject", "RHI", "SlateCore", } ); } }