// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class StorageServerClient : ModuleRules { public StorageServerClient(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "DeveloperSettings", "Sockets", "CookOnTheFly", "Json", } ); } }