// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class StaticMeshDescription : ModuleRules { public StaticMeshDescription(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "MeshDescription" } ); PrivateDependencyModuleNames.AddRange( new string[] { "MeshUtilitiesCommon", "RawMesh", } ); if (Target.bBuildEditor == true) { PrivateIncludePathModuleNames.AddRange( new string[] { "GeometryProcessingInterfaces" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "GeometryProcessingInterfaces" } ); } AddEngineThirdPartyPrivateStaticDependencies(Target, "MikkTSpace"); } } }