// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class SoundFieldRendering : ModuleRules { public SoundFieldRendering(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "SignalProcessing", "AudioMixer", "AudioExtensions" } ); // This is used to get FSoundQualityInfo struct for IAudioEncoder. PrivateIncludePathModuleNames.Add("TargetPlatform"); // This is used to reference the EAudioMixerChannel enumeration. PrivateIncludePathModuleNames.Add("AudioMixerCore"); } } }