// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class uLangUE : ModuleRules { public uLangUE( ReadOnlyTargetRules Target ) : base(Target) { BinariesSubFolder = "NotForLicensees"; PublicDependencyModuleNames.AddRange(new string[]{ "uLangCore", }); PrivateDependencyModuleNames.AddRange(new string[]{ "Core", }); CppCompileWarningSettings.SwitchUnhandledEnumeratorWarningLevel = WarningLevel.Error; CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; } }