// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SlateRHIRenderer : ModuleRules { public SlateRHIRenderer(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "DeveloperSettings", "Slate", "SlateCore", "Engine", "RHI", "RenderCore", "Renderer", "ImageCore", "HeadMountedDisplay" } ); } }