// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" class FSlateShaderResourceProxy; class FSlateTexture2DRHIRef; /** Represents a dynamic texture resource for rendering in Slate*/ class FSlateDynamicTextureResource { public: FSlateDynamicTextureResource(FSlateTexture2DRHIRef* ExistingTexture); ~FSlateDynamicTextureResource(); FSlateShaderResourceProxy* Proxy; FSlateTexture2DRHIRef* RHIRefTexture; };