// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SlateNullRenderer : ModuleRules { public SlateNullRenderer(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "SlateCore" } ); if (Target.bCompileAgainstEngine) { PrivateDefinitions.Add("UE_SLATE_NULL_RENDERER_WITH_ENGINE=1"); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "RenderCore", "RHI" }); } else { PrivateDefinitions.Add("UE_SLATE_NULL_RENDERER_WITH_ENGINE=0"); } } }