// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SlateCore : ModuleRules { public SlateCore(ReadOnlyTargetRules Target) : base(Target) { StaticAnalyzerDisabledCheckers.Add("core.uninitialized.ArraySubscript"); PrivateDefinitions.Add("UE_REPORT_SLATE_VECTOR_DEPRECATION=1"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "DeveloperSettings", "InputCore", "Json", "TraceLog", }); if (Target.bCompileAgainstApplicationCore) { PublicDependencyModuleNames.Add("ApplicationCore"); } if (Target.Type != TargetType.Server) { if (Target.bCompileFreeType) { AddEngineThirdPartyPrivateStaticDependencies(Target, "FreeType2"); PublicDefinitions.Add("WITH_FREETYPE=1"); } else { PublicDefinitions.Add("WITH_FREETYPE=0"); } if (Target.bCompileICU) { AddEngineThirdPartyPrivateStaticDependencies(Target, "ICU"); } AddEngineThirdPartyPrivateStaticDependencies(Target, "HarfBuzz"); AddEngineThirdPartyPrivateStaticDependencies(Target, "Nanosvg"); } else { PublicDefinitions.Add("WITH_FREETYPE=0"); PublicDefinitions.Add("WITH_HARFBUZZ=0"); } if (Target.Platform == UnrealTargetPlatform.Win64) { AddEngineThirdPartyPrivateStaticDependencies(Target, "XInput"); } } }