// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Widgets/SWidget.h" #include "Widgets/Notifications/SNotificationList.h" class INotificationWidget { public: virtual void OnSetCompletionState(SNotificationItem::ECompletionState State) = 0; virtual TSharedRef< SWidget > AsWidget() = 0; virtual bool UseNotificationBackground() const { return true; } };